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1996-10-17
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# Microsoft Developer Studio Generated NMAKE File, Format Version 4.10
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
!IF "$(CFG)" == ""
CFG=shellVSL - Win32 Debug
!MESSAGE No configuration specified. Defaulting to shellVSL - Win32 Debug.
!ENDIF
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"shellEXE - Win32 Debug" && "$(CFG)" != "shellVSL - Win32 Release" && "$(CFG)"\
!= "shellVSL - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "both.mak" CFG="shellVSL - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "shellEXE - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "shellEXE - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "shellVSL - Win32 Release" (based on\
"Win32 (x86) Dynamic-Link Library")
!MESSAGE "shellVSL - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
################################################################################
# Begin Project
# PROP Target_Last_Scanned "shellVSL - Win32 Debug"
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# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "shellEXE\Release"
# PROP BASE Intermediate_Dir "shellEXE\Release"
# PROP BASE Target_Dir "shellEXE"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "objshexe"
# PROP Intermediate_Dir "objshexe"
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /I ".\vao_inc" /D "_DEBUG" /D "WIN32"\
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CPP=cl.exe
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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CPP_PROJ=/nologo /MT /W3 /GX /O2 /I ".\vao_inc" /D "WIN32" /D "NDEBUG" /D\
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 /out:"objshvsl/shellVSL.vsl"
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib /nologo /subsystem:windows /dll /incremental:no\
/pdb:"$(OUTDIR)/shellVSL.pdb" /machine:I386 /out:"$(OUTDIR)/shellVSL.vsl"\
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".\objshvsl\helpers.obj" \
".\objshvsl\ivisreg.obj" \
".\objshvsl\myaddon.obj" \
".\objshvsl\vaddon.obj" \
".\objshvsl\vao.obj" \
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".\objshvsl\shellVSL.vsl" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
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<<
!ELSEIF "$(CFG)" == "shellVSL - Win32 Debug"
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I ".\vao_inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /I ".\vao_inc" /D "WIN32" /D "_DEBUG"\
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CPP_OBJS=.\objshvsd/
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$(CPP) $(CPP_PROJ) $<
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MTL=mktyplib.exe
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
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LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
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".\objshvsd\myaddon.obj" \
".\objshvsd\vaddon.obj" \
".\objshvsd\vao.obj" \
".\objshvsd\vdllmain.obj"
".\objshvsd\shellVSL.vsl" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
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<<
!ENDIF
################################################################################
# Begin Target
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# Name "shellEXE - Win32 Debug"
!IF "$(CFG)" == "shellEXE - Win32 Release"
!ELSEIF "$(CFG)" == "shellEXE - Win32 Debug"
!ENDIF
################################################################################
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!IF "$(CFG)" == "shellEXE - Win32 Release"
DEP_CPP_VEXE_=\
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DEP_CPP_VEXE_=\
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!ENDIF
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!IF "$(CFG)" == "shellEXE - Win32 Release"
DEP_CPP_HELPE=\
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$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "shellEXE - Win32 Debug"
DEP_CPP_HELPE=\
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################################################################################
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DEP_CPP_IVISR=\
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".\vao_inc\ivisreg.h"\
".\vao_inc\ovisprox.h"\
".\vao_inc\v41meth.h"\
".\vao_inc\v41objs.h"\
".\vao_inc\v41undef.h"\
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".\vao_inc\visio.h"\
".\objshexe\ivisreg.obj" : $(SOURCE) $(DEP_CPP_IVISR) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "shellEXE - Win32 Debug"
DEP_CPP_IVISR=\
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".\vao_inc\v41meth.h"\
".\vao_inc\v41objs.h"\
".\vao_inc\v41undef.h"\
".\vao_inc\vfwddecl.h"\
".\vao_inc\visconst.h"\
".\vao_inc\visio.h"\
".\objshexd\ivisreg.obj" : $(SOURCE) $(DEP_CPP_IVISR) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
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!IF "$(CFG)" == "shellEXE - Win32 Release"
DEP_CPP_VADDO=\
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".\vao_inc\vao.h"\
NODEP_CPP_VADDO=\
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".\objshexe\vaddon.obj" : $(SOURCE) $(DEP_CPP_VADDO) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "shellEXE - Win32 Debug"
DEP_CPP_VADDO=\
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".\vao_inc\vao.h"\
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DEP_CPP_ADDSI=\
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".\objshexe\addsink.obj" : $(SOURCE) $(DEP_CPP_ADDSI) "$(INTDIR)"
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DEP_CPP_ADDSI=\
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".\objshexd\addsink.obj" : $(SOURCE) $(DEP_CPP_ADDSI) "$(INTDIR)"
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# Begin Source File
SOURCE=.\samples\myaddon\myaddon.cpp
!IF "$(CFG)" == "shellEXE - Win32 Release"
DEP_CPP_MYADD=\
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".\vao_inc\vao.h"\
".\objshexe\myaddon.obj" : $(SOURCE) $(DEP_CPP_MYADD) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "shellEXE - Win32 Debug"
DEP_CPP_MYADD=\
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".\objshexd\myaddon.obj" : $(SOURCE) $(DEP_CPP_MYADD) "$(INTDIR)"
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!ENDIF
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